Meet the People Falling for Scripted Robots
September 26th, 2018Is this actually contributing to Japan’s declining population?
I had assumed that work related stress in Japan was simply too much to handle for a growing number of people, and that the bizarre digital escapism was a symptom of that. Would the otaku-as-pathology phenomenon be happening if work-life balance existed in Japan?
In my opinion, the fact that this sickness is spreading beyond Japan demonstrates declining work-life balance issues in other countries.
And if you think that falling in love with some NPC in a video game is bad, be sitting down for phase 2: Robot Brothels:
A Toronto company’s plan to open a sex service in Houston offering “adult love dolls” available “to rent before you buy” has sparked opposition from city leaders and an online campaign to keep so-called robot brothels out of the city.
Via: Guardian:
This genre of game – often referred to as dating simulations or dating sims for short – emerged in the 1980s in Japan, where they were popular with a predominantly male audience. But since the rise of mobile and online gaming, dating sims have become popular outside Japan and with more diverse demographics.
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These games were seen as an escape, a last resort for nerdy men who needed virtual girls to substitute for real, healthy heterosexual relationships. Along with anime and manga, dating sims were blamed for the low fertility rates in Japan, and the young men who played these games were sometimes described as “herbivores”, as if lacking in carnal desire. This attitude was shared by western media, too, where Japanese dating sims were seen as a curious, almost alien pathology. Following the widely reported story of Nene Anegasaki – the man who married his favorite character from the dating sim Love Plus – an article in the New York Times Magazine described these games as a last resort for men who needed virtual women as a “substitute for real, monogamous romance”.
With the popularity of dating sims now growing outside Japan, similar concerns have once again emerged. In China, where a dating sim called Love and Producer was downloaded more than 7m times in its first month, media reports about the game have been mostly negative, if not alarmist. One Chinese commentator argued that the only reason young people were drawn to dating sims was because their real lives are “brutally lacking” in real love. “The simplicity, consumerism, and hypocrisy of romantic simulation games,” he wrote, “reflect the love-free disease that belongs to this era.”