U.S. Army to Game Designers: Take Out Vulerabilities to Technology

November 28th, 2006

They’re making warfighting doctrine internally consistant with the other fallacies of technological society. They’re not learning from Their mistakes in Iraq. The Myth of the Machine is so tantalizing, it blinds even the most power mad psychopaths, and opens them up to strategic defeat.

That’s good news.

In the early battles of the Rise of the Machines, victory will go to the side with the monkey wrenches, not the side with the terminator robots.

The bad news? The bad news will be the result of another couple of decades worth of autonomous weapons research and design. You won’t want that thing to knock on your door late at night:

Via Wired:

“They didn’t ask for hole punchers,” says Mark Long, co-CEO of Zombie, where the game was built under contract. “High tech has all kinds of low-tech vulnerabilities and they didn’t want the vulnerabilities programmed in.”

One Response to “U.S. Army to Game Designers: Take Out Vulerabilities to Technology”

  1. […] Recently, I wrote, “In the early battles of the Rise of the Machines, victory will go to the side with the monkey wrenches, not the side with the terminator robots. The bad news? The bad news will be the result of another couple of decades worth of autonomous weapons research and design. You won’t want that thing to knock on your door late at night.” […]

Leave a Reply

You must be logged in to post a comment.