‘Something Wonderful’ Happened in the World of Space Sim Video Games
November 20th, 2012This is really Off Topic, but I thought that some of you would enjoy the bird-flipping audacity of this project.
Chris Roberts, a veteran game designer, wanted to make a game that no venture capitalists were interested in backing.
So he raised $6.2 million from individuals, which is the largest amount ever raised for a crowdfunded videogame, to make it happen.
Via: Star Citizen:
The traditional publishers don’t believe in PC or Space Sims. Venture Capitalists only want to back mobile or social gaming startups.
I say they’re wrong. I say that there is a large audience of PC gamers that want sophisticated games built for their platform. And inside this audience, a significant group of people that have always loved space games, and if given a quality one again will be happy to play it.
this gives me hope that people still recognize quality and vision, especially gamers, some of the most cynical and jaded you can find. just w/ the kickstarter alone at $2.1 million it is impressive, but 6kk is alot of crowd-funding. interesting to note that the other notable kickstarter record breaker is also a video game legend, Tim Schafer’s company Double Fine.