‘Something Wonderful’ Happened in the World of Space Sim Video Games

November 20th, 2012

This is really Off Topic, but I thought that some of you would enjoy the bird-flipping audacity of this project.

Chris Roberts, a veteran game designer, wanted to make a game that no venture capitalists were interested in backing.

So he raised $6.2 million from individuals, which is the largest amount ever raised for a crowdfunded videogame, to make it happen.

Via: Star Citizen:

The traditional publishers don’t believe in PC or Space Sims. Venture Capitalists only want to back mobile or social gaming startups.

I say they’re wrong. I say that there is a large audience of PC gamers that want sophisticated games built for their platform. And inside this audience, a significant group of people that have always loved space games, and if given a quality one again will be happy to play it.

One Response to “‘Something Wonderful’ Happened in the World of Space Sim Video Games”

  1. pessimistic optimist says:

    this gives me hope that people still recognize quality and vision, especially gamers, some of the most cynical and jaded you can find. just w/ the kickstarter alone at $2.1 million it is impressive, but 6kk is alot of crowd-funding. interesting to note that the other notable kickstarter record breaker is also a video game legend, Tim Schafer’s company Double Fine.

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